A lot of gaming has become about community. Many games are built to be an experience. The boom of rhythm games, family gaming on the Wii, and the Kinect, all facilitate a multi-player experience. Really, some of my best experiences are hanging out at the arcade, with my quarter on the glass, waiting for my turn on Mortal Kombat.
In teen spaces, multiplayer gaming is vital. Why have a single player game when you can have four … or eight … or sixteen? It is most cost-effective and efficient to offer games where the greatest number of players can get in on the action.
While many multiplayer games are competitive, thus creating winners and losers (and sometimes sore feelings), they still tend to create a great sense of community. Lesser players will team up. Good sports will congratulate others. And win, lose, or draw, a great play still elicits excited shouts of joy from all players. Continue reading All the Players are Belong to Us: Multiplayer Games in Libraries