Learn More About Connected Learning and Libraries (Fall 2013 Preview)

learning about nature together photo by USFWS PacificThe fall issue of YALS, in mailboxes mid-October, is all about the future of libraries and teens. The future includes supporting teen passions, interests, and desires. The ideas of connected learning can help library staff succeed in doing that. In their article on connected learning and the future of libraries, Mimi Ito and Crystle Martin provide an overview of connected learning and ideas on how to connect the framework to library services for teens. Ito and Martin also provided a list of resources available for you to check-out to learn more about the topic.

  • Austin, Kimberly, Stacy B. Ehrlich, Cassidy Puckett, and Judi Singleton. YOUMedia Chicago: Reimagining Learning, Literacies, and Libraries: A Snapshot of Year 1. Chicago, IL: Consortium on Chicago School Research, 2011.
  • boyd, danah. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In Youth, Identity, and Digital Media edited by David Buckingham. Cambridge, MA: MIT Press, 2008.
  • boyd, danah m., and Ellison, Nicole. “Social Network Sites: Definition, History, and Scholarship.” Journal of Computer-Mediated Communication 13, no. 1 (2007): article 11, accessed July 22, 2013.
  • boyd, danah and Alice E. Marwick, “Social Privacy in Networked Publics: Teens’ Attitudes, Practices, and Strategies.” Paper presented at A Decade in Internet Time: Symposium on the Dynamics of the Internet and Society, Oxford, England, September 22, 2011, accessed July 22, 2013.
  • Ito, Mizuko. Engineering Play: A Cultural History of Children’s Software. Cambridge, MA: MIT Press, 2009.
  • Ito, Mizuko, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia Lange, C.J. Pascoe, and Laura Robinson. Living and Learning with New Media: Summary of Findings from the Digital Youth Project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Cambridge: MIT Press, 2008.
  • Ito, Mizuko, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C.J. Pascoe, San Perkel, Laura Robinson, Christo Sims, and Lisa Tripp. Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media. Cambridge, MA: MIT Press, 2010.
  • Ito, Mizuko, Kris Gutierrez, Sonia Livingstone, Bill Penuel, Jean Rhodes, Katie Salen, Juliet Schor, Julian Sefton-Green, and S. Craig Watkins. Connected Learning: An Agenda for Research and Design. Irvine, CA: Digital Media and Learning Research Hub, 2013.
  • Martin, Crystle. Voyage Across a Constellation of Information: Information Literacy in Interest-Driven Learning Communities. To be published by Peter Lang in the series New Literacies and Digital Epistemologies, in press.
  • Oldenburg, Ray. The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons and Other Hangouts at the Heart of a Community. New York: Marlowe & Company, 1999.
  • Salen, Katie. “Gaming Literacies: A Game Design Study in Action.” Journal of Educational Multimedia and Hypermedia 16, no. 3 (2007): 301-322.
  • Wellman, Barry. “Physical Place and Cyber-Place: The rise of networked individualism.” International Journal for Urban and Regional Research, 25 (2001): 227-52.
  • Zickuhr, Kathryn, Lee Rainie, and Kristen Purcell. Library Service in the Digital Age. Washington, D.C.: Pew Research Center’s Internet & American Life Project, 2012, accessed July 22, 2013.

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